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The Role of VR, AR and MR in the Metaverse

Crypto Fundamental
As we all already know, the metaworld is a much broader concept than just virtual games, and it is a combination of virtual reality (VR), augmented reality (AR), mixed reality (MR), blockchain, NFT, WEB 3.0, cryptocurrency, social media. and much more.
So while VR, AR and MR are some of the most important elements of the metaverse that essentially offer users a three-dimensional virtual experience with the effect of presence, let's consider what exactly they are?

Virtual Reality (VR):


VR is the term with which people are most familiar. Virtual reality refers to a three-dimensional and computer-generated virtual environment to either reproduce a real environment or an imaginary world that is created by a combination of realistic sounds, images and other sensations using headsets - virtual reality helmets, gloves and body detectors equipped with touch sensors .

Some of you will say that the effect of being present in virtual reality can sometimes isolate not only the users themselves, but also the people around them. But on the other hand, virtual reality can also bring people closer together, reducing the distance even between people around the world (at least virtually).

In virtual reality worlds, you can use body sensors in addition to a virtual reality headset to control your Avatar, your whole body, taking virtual reality to a new level of immersion.

By the way, here are some popular VR devices available on the market:
Oculus Quest 2; HTC Vive Playstation VR; Samsung Gear VR

Oculus Quest 2


- Some popular fashion brands, including Tommy Hilfiger, are offering their customers an immersive 360-degree fashion show experience using virtual reality headsets in-store.

- As well as VR headset options in Web 3.0 Metaverses such as Decentraland and Sandbox. We're already doing a fundamental breakdown of these projects for you.


Augmented Reality (AR):


AR is the real-time viewing of the physical World with its elements, such as: augmented digital touch input, sound, graphics, video or GPS data. In other words, AR exists on top of our physical World, allowing users to see real space through their phone screens or using smart glasses, making virtual changes to it on the screen.


Using phone cameras or smart glasses, apps can overlay digital content on top of our real environment. This technology does not take into account the user's environment and does not require interaction with the user's space, it relies on any surface, and our physical world acts as a static background for it. Some famous examples of augmented reality are Pokemon Go, Snapchat filters.


Here are some popular AR smart glasses available on the market:

Microsoft HoloLens 2; Magic Leap 1; Vuzix Blade


Microsoft HoloLens 2


- IKEA has developed a smartphone app called "Ikea Place," which allows customers to use AR through their smartphone camera to place the brand's furniture pieces in their homes so they can visualize how products would look in their surroundings.

- BMW has developed an augmented reality app called the BMW Individual AR App, which allows customers to design the BMW Individual 7 Series according to their preferences, reflecting their personal style. Customers will then be able to see the car life-size and even walk around the car and examine all of its details.


Mixed Reality (MR):


MR is sometimes referred to as hybrid reality, a fusion of virtual and physical Worlds to create a new space in which interaction between virtual and physical objects is possible in real time.


Unlike virtual reality, which immerses users in a completely virtual environment that simply superimposes digital content on top of the physical environment without taking into account its unique and changing composition, MR devices instead constantly collect new information happening in the environment.


This information is very useful for seamlessly placing digital content into the physical environment, and users can interact with it. MR integrates the virtual and physical worlds, where virtual and physical are intertwined.


-Education -MR enhances the learning experience and efficiency of students by engaging them with real-world experiences instead of traditional visual or audio teaching methods.

-Medivis MR technology enables surgeons to improve surgical accuracy and patient outcomes. Medivis is designed to improve surgical imaging, improve surgical outcomes, and further save healthcare providers money.



Although there are still many questions about how the metaworld will function in the future, we believe that VR, AR, MR technologies undoubtedly play an important role in shaping the metaworld, and we expect active market growth in the next few years. After all, if the metaworld is the interaction of virtual worlds, then VR, AR, MR technologies are the tools of interaction.

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Good luck to you, and always with a smile, your C.J.

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